FIRE
8Prometeor, the Burning Star
ATK:
2800
DEF:
1000
View:
2941
When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn.
Prometeor, the Burning Star — Power Evaluation
Final Score: 31 ± 8 · Confidence: Low
- Intrinsic: 34 · Deck: 29 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Material body
Why it scores here
Prometeor is a Level 8 boss monster whose multi-attack line requires clearing three sequential gates: getting it onto the field without any self-Special Summon or archetype support, surviving into the battle phase, and destroying an opponent's monster before paying a discard cost — this chain of prerequisites sharply limits practical impact. Its 2800 ATK does not drive the score; the steep accessibility and reliability deficits do. Evidence is extremely thin (one deck sample, zero combos, zero guides), so nearly all axis scores rely on text-only inference with correspondingly low confidence. Its Level 8 FIRE Machine typing provides modest material utility for Rank 8 Xyz platforms, partially offsetting the heavy summoning investment.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Level 8 with no self-Special Summon clause and no archetype membership; the single observed deck runs one copy as a low-priority tech, confirming there is no reliable deployment path (inferred from card text and deck data). |
| Combo & Conversion | 30 | Multi-attack and zone-lock are meaningful conditional pressure but trigger only after a successful attack-phase destruction with no interruption; zero combo appearances prevent any practical validation of how far the line extends (text-only inference). |
| Resource Economy | 30 | Discarding 1 card is the explicit activation cost with no search, draw, or graveyard refuel in return; the zone-lock does not recoup the hand minus-one (verified from card text). |
| Effect & Interaction | 20 | No disruption during the opponent's turn and no hand-trap reach; the zone-lock passively restricts one Main Monster Zone until end of next turn, providing minimal real interaction (verified from card text). |
| Material Utility | 55 | Level 8 FIRE Machine qualifies for Rank 8 Xyz summons and some Machine-specific Link plays, giving it usable body value even if its effect is negated (inferred from type/attribute/level). |
| Resilience & Flexibility | 25 | No inherent protection, no floating effect, and no multi-zone presence; battle traps, a damage-step negate, or failure to destroy collapse the entire line in one step (inferred from card text). |
| Deck-Building Efficiency | 30 | Requires external summoning infrastructure for a Level 8 with no archetype, and the discard cost taxes an already-stretched hand; the sole observed deck runs exactly one copy as a marginal inclusion (observed from deck data). |
Calculation
Weight profile: Boss/End-board primary only. Intrinsic ≈ 34, Deck ≈ 29, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 2800 ATK clears most non-boss monsters in combat without additional support
- Zone-locking the destroyed zone restricts opponent's recovery and replays for a full turn cycle
- Level 8 FIRE Machine opens Rank 8 Xyz summon lines as secondary material utility
Weaknesses
- No self-Special Summon or archetype support means consistent field presence requires dedicated infrastructure
- Multi-attack triggers only after a successful battle-phase destruction — an open, uninterrupted board is required
- Discard 1 card is a hard hand cost with no compensating resource recovery
- Highly vulnerable to battle-phase traps, damage-step negation, and any effect that prevents monster destruction
Counters / choke points
- Battle-phase traps (Mirror Force, Crackdown, Dimensional Prison)
- Damage-step negation (Effect Veiler, Book of Moon before attack resolution)
- Monster destruction prevention (Forbidden Lance, Waboku, Negate Attack)
Best use
One-of conditional OTK threat and zone-lock pressure piece in large FIRE monster toolbox builds. Decks: Salamangreat, FIRE Machine toolbox. Suggested copies: 1.
Evidence & gaps
- Verified: Conditional multi-attack triggers on this card attacking and destroying a monster in opponent's Main Monster Zone; Discard 1 card is the mandatory activation cost; Zone-lock on the destroyed zone lasts until end of the next turn; Level 8, FIRE, Machine, ATK 2800, DEF 1000
- Observed: Appears in 1 Salamangreat deck at 1 copy as of January 2023; Co-played with Tyrant Dragon, Yamata Dragon, Hino-Kagu-Tsuchi — suggesting a large FIRE monster toolbox strategy rather than archetype-synergy deployment
- Inferred: No self-Special Summon in card text means external summoning infrastructure is required for every deployment; Effect is fully exposed to battle-phase traps and damage-step negation; Level 8 FIRE Machine typing provides Rank 8 Xyz material utility even when effect is blanked
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from single deck sample only only 1 deck in sample — insufficient for reliable deck-fit conclusions






